STEAM and Technology
STEAM
In FCPS, STEAM (Science, Technology, Engineering, Arts Integration, and Math) is a student-centered, project-based interdisciplinary instructional model that integrates STEAM content areas. STEAM is based on student-driven inquiry and problem solving to facilitate innovation through 21st-century skills; collaboration, communication, creativity, and critical thinking.
STEAM is based on rigorous project-based inquiry, interdisciplinary learning, and research and field-based experiences that prepare our students in a growing industrial and highly technological society. STEAM fosters school-based cross-curricular collaboration and facilitates relationships with higher-level education institutions, the public, and private sectors, professionals, and parents providing authentic hands-on experiences.
In STEAM learning, students use:
- Engineering Practices
- Content Knowledge
- Portrait of a Graduate (POG) Attributes
… to deepen learning and Portrait of a Graduate growth.
In STEAM education, students combine Science, Technology, Engineering, Arts, and Mathematics to learn, explore, and solve problems in new ways. Why the A? STEAM includes the “A” for Arts practices and principles. STEAM takes STEM to the next level by emphasizing innovation, design, and aesthetics.
Technology
In Technology Specials students learn to use various programs on their devices to demonstrate classroom learning, practice typing, and learn coding.